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Bought this on the catalog a little while back and just finished all fifty levels. Really ingenious and fun little puzzler, just the right level of difficulty to occasionally really stump me but never to the point of frustration. Great work!

Thank you so much! Catalog doesn't let people leave ratings or reviews, so I really appreciate it when people leave feedback on my games. I'm glad you enjoyed it! I have done a little work on a sequel. Not sure it will get made yet, but keep your eyes peeled.


Didn't know what to expect going in but wanted to support more Playdate devs and I gotta say: this game is rad. Love the concept of 1 jump, 2 jump and the puzzle designs are really well thought out. Had a blast working my way through world 1 and plan to keep on going through all worlds!
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I can't tell you how much I was grinning watching you playing through the first world. There were so many design decisions I made there to try to introduce the more difficult concepts without spelling them out in a written tutorial and getting to watch them work as you went along was very satisfying!

I hope you enjoy the other worlds too, and there will be some more ribbit rabbit news soon so keep an eye out!

Downloaded new update of 1.3 and side loaded it via the Play Date side loading website.  It still says version 0.0.0 even though I can tell I uploaded by the newer date.  Is there a bug on the file naming?

Pulp doesn't let you change that version number I'm afraid. I am hoping when I get my playdate to use the script that converts the game to Lua which should hopefully make a few upgrades to the game, with proper version numbering being one minor update I want to add. 

Ah, ok thanks for the clarification!

Crashing bug on actual Playdate hardware:

In world 4, there are platforms that move when you shake your playdate. If you stand on one of those platforms, then shake the playdate, the platform will move out from underneath you. This will kill you and then crash the game. Crashing also triggers the "next" level unlock bug mentioned above.

As another piece of feedback, the crank inputs are too sensitive in this game. It is difficult to move a crank platform just one tile.

Otherwise, I'm digging it so far!

Thank you so much for letting me know! It was a pretty obscure bug, it actually only crashed if you did that on a level with a shark on it and honestly I'm not sure why but I did manage to fix it.

I have adjusted the crank speed, it is now three times less sensitive, so please let me know if it is still too fast.

Version 1.2 is now available for download and has both these fixed and the level save bug fixed too.

Also congratulations on making it to world 4! Great work!

Thank for the fixes! One more issue to report before I grab the version update - level 4-9 has been crashing for me on every death. 

I can confirm the level save bug is fixed on real hardware! The crank feels better too.

I can't remember what level had the crash I originally reported, so I can't verify that fix.

I am still getting a crash every time I die on 4-9:

Fatal: Unable to get tile at 12,18
    (tile/player:150)

Just finished the game! I enjoyed this! Thank you for making it!

Thank you for playing it!

I will find the bug on 4-9 and fix it.

Found, squashed, 1.3 uploaded

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Enjoying this so far! However, you should have the “next” level unlock after you complete a level. When I turn the game off and come back to it, I have to redo the level I just beat instead of the one I’m currently on (1-7, which I’m not convinced there’s a solution for, it has me stumped).


Really nice, cute little puzzler!

Thank you so much for playing! I am aware of the bug, I will try and get a patch out for it soon, my evenings have been somewhat hectic lately.  I still don't have my own system, so it makes bug testing a little tricky, but I intend to release bugfixes where I can and when I get my own system I will probably release a patch with a few more bits and pieces in it too.

As for 1-7, I just double-checked and it's definitely completable. There are a few red herrings on that level designed to trip you up. Don't be fooled into thinking there is just one route on every level!

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It’s no rush, I know how it is! I actually figured out the solution after I commented, go figure. But I appreciate you double checking it for me!

Version 1.2 fixes this bug for you, along with a couple of others. Sorry for the delay, but I finally got time to do bugfixes tonight! Thanks again for letting me know.

Awesome, I’m really happy to see that, thanks for letting me know!